Top 10k strings from Joystick - Issue 04 (1987)(Joystick Electronic Magazine)(se).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /
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4 6666666666
3 zuzuzuzuzuzu
3 zuzuzuzuzu
3 UUUUUUUUUUUU
3 UUUUUUUUUUU
3 UUUUUUUUUU
3
2 x1-px,y1-py;(" "
2 score2=score2+1
2 score1=score1+1
2 s$="
2 dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
2 a1-pa,b1-pb;(" "
2 STOPPA BANDSPELAREN"
2 RECENSERAR
2 R DET DAX ATT STOPPA BANDET!
2 JOYSTICK",
2 GIZE
2 C
2 @@@@@@DDDD@@@@@@@
2 ;" "
2 1985 LE / X-cellent Software
2 ,A$(I),R$)
2 +(tank1-143
2 +(score2<10
2 +(score1<10
2 (x1,y1)=38
2 (a1,b1)=38
2 "FILNAMN";Q$:
2 "23560"=98
2 VALFRI TANGENT ELLER (B) BILD ":
2 ":
1 ||||||||||
1 zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
1 y=y+(tank2>144
1 y66666666o
1 x=x+(tank2>146
1 words of your sentence may be
1 with not much happening. This is
1 were found insane in the desert,
1 were "flip-flap, flip-flap".
1 views
1 very obvious ones. (But don't
1 ventyrsspelaren.
1 ventyr av Bo Leuf.
1 use specific words, or to phrase
1 unique illustration or view!
1 uncover, but if done, the actual
1 txt >
1 turn2=32766
1 turn1=65278
1 trogne redax. Detta
1 trace the name of Kherex and
1 tombs this takes effort to see.
1 to enter the new locations at
1 to determine which objects are
1 times he was made responsible
1 time. Speaking of which, time
1 things are not always as they
1 then the second task is to use
1 the proper point. There is a way
1 the name of a plateau near Cairo
1 the illustrations will however
1 the command in a certain way so
1 the atmosphere of the ruins. At
1 text in GIZE than is visible at
1 terms of new locations, objects
1 tension when it does come.
1 tank2=tank2+(
1 tank2=(144
1 tank1=tank1+(
1 tank1=(144
1 takes much more effort however.
1 taken out as the actual command.
1 susususu"Esususususu
1 surrounding desert. Remember to
1 such gives little gain except in
1 successfully complete the task
1 strange and terrible experiences
1 specific. Hints may be given to
1 somewhere, even if not always
1 smaller tombs and temple ruins.
1 sleep during the nights.
1 simply to move objects.
1 show the way, as each and every
1 seem useful, but most are there
1 scattered about (by previous
1 s$="your tank: ":
1 s$="Use these controls to manoeuvre ":
1 s$="Rotate: < z x > < n m >":
1 s$="Press 's' to start... ":
1 s$="Move: 1 0 ":
1 s$="Function: Player 1 Player 2":
1 s$="Fire: q o ":
1 s
1 rre Joystick-redax, Birger
1 rkt litet Biljardprogrami ren maskinkod."
1 rkt 2-mannaspel och
1 registerprogram med vilket du
1 reaching the final location with
1 r verktyget f
1 r ett litet bidrag fr
1 r den som vill lista och lista ut maskin-
1 r den ovane
1 r come-back med ett utm
1 pyramids were being built, one
1 pyramids stand in a complex of
1 pyramids of Gize.
1 proper kind of "key" to be able
1 prepare for this is difficult to
1 ppppppppppppss
1 pppppppppppp
1 ppppppppp8xxxxx88xxxxx8PPPPPPPPPPPPpppppp8xxxxx88xxxxx8PPPPPPPPPPPPPPPPPp8xxxxx88xxxxx8PPPPPPPPPPPPPPPPPp8xxxxx888888888888888888888888888888888
1 pppppppp8xxxxx88xxxxx8PPPPPPPP
1 ppppppp8xxxxx88xxxxx8PPPPPPPP
1 pppppp8xxxxx88xxxxx8PPPP
1 pppppp8xxxxx88xxxxx8PP
1 pppppp8xxxxx88xxxxx8
1 ppppp8xxxxx88xxxxx8
1 pppp8xxxxx88xxxxx8H
1 ppp8xxxxx88xxxxx8HH
1 pp8xxxxx88xxxxx8HH
1 p8xxxxx88xxxxx8HHHH
1 or less as if actually walking
1 oooossssssoooo
1 ooooooooooi
1 ones!) carried throughout. This
1 on incorrect use, or keeps you
1 of this area, location for
1 of the many locations has a
1 of the greatest wise men was
1 of exploring the plateau, more
1 occuring in and around the great
1 o;"> GIZE PREVIEW <":
1 no serious errors of judgement.
1 nnu ett bidrag fr
1 necessary tools and objects
1 nbac`b`bac`m
1 nadens JOYSTICK!"
1 n Pelle Arvinder."
1 move2=61438
1 move1=63486
1 mllllllhklllllln
1 mgoofddddddgoofn
1 mggffggffggffn
1 messages, texts, inscriptions.
1 mbac`bac`bac`n
1 mapping is locally accurate and
1 many additional hidden locations
1 major pyramids, six temples, the
1 magics and the sciences of the
1 locations of the plateau and
1 location. It includes the three
1 lllllllgflllgllfg
1 lla reda p
1 kodsprogram."
1 kgoofkhgoofm
1 is to find the hidden locations.
1 intentional and is to reflect
1 inscriptions on temples and
1 inscriptions and later legends.
1 in varying circumstances can
1 in solving GIZE. Exploring as
1 in a hell of his own making.
1 in Egypt where the three major
1 important enough, the clue will
1 immortality, is finally trapped
1 his ordeal, but his only words
1 has been thought out in order to
1 has been found. Clues do exist
1 h(``````` (h
1 gscr
1 gooooddddddoooof
1 gods until their deaths.
1 give additional information, as
1 get paranoid about it, if it's
1 gddfdddddddddddddddddddddddddddddddd
1 from discovering exactly what
1 for many of Pharao's projects.
1 for a reason. There may be a
1 fmjluuuuuuuuuuu{wv|uuuuuuuuuuukji
1 fllllllllllllllg
1 first the explorer is meant to
1 first glance, but like ancient
1 fire2=57342
1 fire1=64510
1 find more food and water in due
1 find his tomb, his treasures,
1 familiar with the layout of the
1 falls to unholy experiments and,
1 f]]]]]]]]]]]]g
1 exploring feels a bit "empty",
1 explorers?) so keep looking.
1 explore and will come in due
1 eat and drink as prompted (but
1 down through the centuries, most
1 don't feed the animals!).
1 does pass and it is expected to
1 did live for seven years after
1 details of the ancient Egyptian
1 dandyscre
1 d;e?eReqexe}e
1 d'd.d5d>dJdVd]dddkdrd~d
1 curse involved which manifests
1 cset
1 course to appreciate the slow
1 corresponds to the real plateau.
1 connected with Kherex. How to
1 completion is simple enough.
1 completing the main tasks and
1 caught by the seductive lure of
1 c\oo\\oo\\oo\a
1 c\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\a
1 but with few exceptions the
1 bsssqq19888<
1 both text and pictures. Note all
1 be quite specific.)
1 be found possible to have all
1 b]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]`
1 b=b+(tank1>144
1 b$=" "
1 avoid unnecessary running back
1 attain 100% score.
1 as to avoid using another word.
1 are easily found in the course
1 appear at first glance.
1 and works except fragments of
1 and possibly his secrets.
1 and forth between locations
1 and deliberate heightening of
1 and clues. 100% is reached after
1 and babbled and raved unheard of
1 ancient Pharaos, when the great
1 adventure game is itself a map
1 about. To find and explore the
1 abctttttttttttzrsytttttttttttdben
1 aababababababababababababababab
1 a=a+(tank1>146
1 ``FF``p0``h(``````` (h88xx````D
1 ` FF` p0``hhhh````` (h
1 ]]]]]]]]]]]]
1 ]]]]]]]]]]
1 XX````````````````h(``````hhhh````````````````````h(``````((((````````````````````h(`````` (h``````````````(h````h(``````` (h````````````` (h````h(````````(hhhxxX````Xxxhhhhhhhhh(````````((((88X
1 XX````````````````h(``````` (h
1 X
1 VERLEVA ALLADESS FAROR. "
1 VERKANTEN SOM
1 VER TILL: "
1 UUUUUUUUUUUUUUUUUP
1 This means having and using the
1 These merely add riddles.
1 Tankg h
1 Tank
1 TTA MED JOYSTICK I H
1 TRYCK NED NAN TANGENT
1 THE X-FILE
1 TER FAKTISKT LITE H
1 T$());" ";T$:
1 T VISST VILKET G
1 Sphinx, and a number of tombs.
1 SVERIGE, MEN DET
1 SURPRISE
1 STOPPA BANDET
1 STILISTIKENS UTMARKER S
1 STA OSS MED ""DANDY"" FR
1 STA GROTTA."
1 SPEL MEN DANDY HAR N
1 SLUT
1 S$="123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ",POST=
1 S$(LA," "):
1 S$(I);" ";O$,:
1 Remember that only one or two
1 RUNT MED HJ
1 RUNT ETT MYCKET LIVSHOTANDE
1 RT TALAS OM FARLIG ARBETSMILJ
1 RSVINNER OCKS
1 RRJJII))%$
1 RRE PROBLEM. FAST NOG HADE
1 ROLLER-COASTER":
1 ROLLER-COASTER TAR PRISET.
1 RKLARING!!!!!!!"
1 RJJJIII))%%
1 REC2
1 REC.
1 R. VI PACKAR IHOP "
1 R. VI PACKAR IHOP B
1 R. VI PACKAR IHOP
1 R. MENS VI V
1 R, ANTAGLIGEN, DEN ST
1 R","AV 6 BRICKOR I STIGANDE","STORLEKORDNING. DET G
1 R SPELET F
1 R PROGRAMET TILL DEN","PROGRAMRAD SOM ""POKATS"" IN I"
1 R MINA BEHOV."
1 R MAN JUST HAR SKJUTIT S
1 R LIKA STORT SOM
1 R JAG I IDE!
1 R INSTRUKTION!"
1 R DU SKAFFA DANDY. HATAR DU
1 R DU PROVA DET
1 R DU NU","ETT AV DE PROGRAM SOM","PUBLICERADES I JOYSTICK NR 1"
1 R DU EN TYPISK ARKADR
1 R DET SIG INTE
1 R DET SIG
1 R DET OFTAST ETT
1 R DET INGEN IDE ATT
1 R DET EN MYSTISK, ELAK, ENVIS ORIENTAL."
1 R DEN KOMMER - VAR S
1 R ATT SAMLA
1 R 72 BYTES L
1 No such lin
1 No POP dat
1 No END PRO
1 NSKAR ER ALLA EN"
1 NNU ETT NUMMER AV"
1 NLISEBERG. )"
1 NKA OCH SL
1 NGE VET JAG INTE OM JAG SKA
1 NGAR. VILL DU SPELA IGEN?J/N"
1 NDER TILL DET MED J
1 NDER DEN SISTA NYCELN VILKEN LEDER VIDARE TILL N
1 NDA SIN JOYSTICK."
1 NADENS NUMMER INNEH
1 NADENS MASKINKODSRUTIN LIGGER","P
1 NADENS CITAT FR
1 N OCH SKJUTA P
1 N ELECTRIC DREAMS."
1 N ATT","STOPPAS MED C/S + SPACE -","TANGENTERNA.","D
1 N & TILL SAMMA"," OTILL
1 Missing LOO
1 Missing DEF PRO
1 Med introduktion f
1 MONSTER. ELLER OCKS
1 MLIGEN EN LABYRINTV
1 MINDRE."""
1 MELLANRUM."
1 M()/LA)'"SO:";F(SF);
1 LT SKA MAN STYRA EN LITENGUBBE - VILKEN SKA
1 LP AV TANGENTERNA
1 LOOP without D
1 LLER DETTA INTE TILL MED N
1 LLER ATT","FLYTTA DEM EN OCH EN TILL STAPEL","NUMMER 1. EN BRICKA F
1 LLA MIGGANSKA KALLSINNIG TILL DENNA TYPAV B
1 LDRATS MED CHARM ANTAGLIGEN FINNS DET VISSASPEL MED BETYDLIGT SNABBARE OCH H
1 L SOM MAT,
1 Kherex. Well versed in both the
1 KT ATT STYRA OM-
1 KNENS SAND."""
1 KAN VI JU ALLTID TR
1 INPUTRUTIN
1 INITSIERING
1 INITIERING
1 I;" ";Q$,:
1 I(F(SF),A$(I),Q$):
1 HUVUDPERSON - INTE DEN STORA!!!"
1 HHHHHHHH8xxxxx88xxxxx8Hxxxxxxxx
1 HHHHHH8xxxxx88xxxxx8Hxxxxxxxx
1 HHHHH8xxxxx88xxxxx8Hxxxxxxxx
1 HHHH8xxxxx88xxxxx8Hxxxxxxxx
1 HHH8xxxxx88xxxxx8HHHHHHHH
1 HH8xxxxx88xxxxx8HHHHHHH
1 H8xxxxx88xxxxx8HHHHHH
1 H-T x
1 GIZE SCRIPT
1 GIZE INTRO
1 GILLAR ATT VANDRA I GROTTOR MED EN V
1 GGAS OVANP
1 GAUNTLET P
1 Fppp8xxxxx88xxxxx8HH
1 FTIGARE GRAFIK MEN R-C DUGER"
1 FRUSTRERANDE N
1 FORMLER, NYCKLAR M.M. VILKA KAN VARA TILL HJ
1 FFA DEM MED ETT SKOTT VILKET KAN VARA V
1 FELUTSKRIFT
1 Ett mycket profsigt egyptiskt
1 ERROR=STAT=LINO=::\<
1 EFTERSOM RESPONSEN
1 E$="FEL:"+E$
1 Dis-assembler
1 DU BLIR SMITTAD."
1 DET VARIT KUL ATT KUNNA ANV
1 DET BEROR LITE P
1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFAAAAAAAAAAAEEEEEEEEEEAAAAAAAAAAAEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG|
1 Caps Shift
1 COASTER RIKTIGT VANEBILDANDE.
1 CKAR MEN FLERA VERKAR HELTOM
1 CB\:G\<2D\!
1 C(TI,TI1+1
1 C(TI,TI1)=C(FR,FR1):
1 C(FR,FR1)=7
1 C(FR,FR1)+1
1 C(FR,FR1)*2
1 C$(LA-F(I)+
1 BLOMMOR OCH GRODOR LYDER ..."
1 BILJARD 0
1 BBKOD
1 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
1 B.LARSSON-87
1 ARCADSUCCEN P
1 ARCADSPEL S
1 ANTAGLIGEN ATT MAN SKA HOPPA P
1 ACDEFILMNOPRSTUVX
1 AABABABABABABABABABABABABABABAB
1 A=<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
1 A: INP:OUTPUT: HITTA: QUIT: SORTERA: FALT: SDATA: LDATA: SKRIV: SOKORD
1 A(I)=A(X):
1 A$(APO,LA):
1 A$()(F(SF)
1 @@HHHHpppp@@@CC@@CC@@@ppppXXXXPPPPxxxx````@@@FF@@FF@@@ppppxxxxpppphhhhxxxx@@BBB@@BBB@@ppppXXXXPPPP
1 @@@``@`p`x
1 @@@DDDD@@@@
1 @@@@DDDD@@@@@
1 @@@@CCCBBCCC@@@@@
1 @@@@@DDGGDD@@@@@@
1 @@@@@CC@@CC@@@@@@
1 @@@@@@CCCC@@@@@@@
1 @@@@@@CCCC@@@@@@
1 @@@@@@@FF@@@@@@@@
1 @@@@@@@@@FF@@@@@@@@@@@@@@@@@@@@@@@@@@@@@BBB@@@@@@@@@@@@@@@@@@@@@@@@@@@@@BBB@
1 ? /(*((/ 8
1 >y?kCy?yLy?
1 =OMSTART","
1 <BREAK> G.H
1 <88891qqsssb
1 ;A$(A(I)):
1 ;"in three easy lessons."
1 ;"VISSERLIGEN HAR JAG H
1 ;"VANLIGTVIS BRUKAR JAG ST
1 ;"TRYCK 'I' F
1 ;"TROTS SIN ENKELHET
1 ;"STOPPA BANDET OCH TRYCK 'ENTER'!":
1 ;"RUNT OMKRING I LABYRINTEN FINNS DET DIVERSE F
1 ;"ROLLER-COASTER HAR
1 ;"LADDAR CODE"
1 ;"JOYSTICK"
1 ;"How to do the Pyramids"'
1 ;"Gothenburg SWEDEN"
1 ;"DU KLARADE DET P
1 ;"DEN SOM HAR FICKORNA FULLA AV FEMKRONORSMYNT KAN SPELA
1 ;" Tryck valfri tangent":
1 ;" NU LADDAS JOYSTICK "
1 ;" PLAYER 2 WINS "
1 ;" PLAYER 1 WINS "
1 ;" ";
1 9nAnAnAnAnAnAnAnAnAnAnAnAnAnAnA
1 8xX````````````````h(``````` (h88xx````B
1 8xX``` `` `` ```((((````` (h
1 8xXX````xxFF````````````````hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh((((((((((((((((((((((((((((((((8888888888888h(hh(h8888888888888x8888888888888(hh(8888888888888xx8888888888888(hh(8888888888888xx8888888888888(88(8888888888888xx8888888888888(hh(8888888888888xx888888888888h(hh(h888888888888x~
1 8xXX```` h(
1 88xxX````````````````````````h(
1 88xxX```` FF````````````````h(
1 888888888888888888888888888888888xxxxx8HHHHHHHHH
1 88((((((((h(
1 8 /((*(/ ?
1 6uw66uw66uw666
1 66666666666666
1 55z5z5z5z5z5z5z5z5z5z5z5z5z5z5z
1 1986 by Pelle Arvinder ":
1 123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ
1 1/2 SPELARE?
1 05:21:18000:00:000
1 0";score1;
1 . RISKEN FINNS F
1 -C(FR,FR1);A$(
1 ,z;">>> Press any key for next page.":
1 +(tank2-143
1 +"Q\#"_\##N#F
1 +"JOY4-87"
1 *h\#wG#s#r
1 *O\#####s#r
1 )<C(FR,FR1)
1 )-(tank2>148
1 )-(tank2=144
1 )-(tank1>148
1 )-(tank1=144
1 (find) the exit location to
1 (although not always the same
1 (alternative spellings exist)
1 (Q$);": ";C$:
1 (Can you read glyphs?).
1 'P'\ 'O'] 'Q'^ 'A'_ & CAPS-SHIFT 'M'ST}T 'K'KRAFT
1 �`
1 #~#N#F_=W(
1 #%),/258;>ADGKNSVY
1 "keys", apart from other clues.
1 "VALORD";R$:
1 "VALJ SORTFALT";SF: SORTERA:
1 "Tank Battle: Ett litet utm
1 "THE X-FILE":
1 "THE X-FILE"
1 "T. EX. VISSA AV DEM SOM FINNS I FLUME-RIDEN. MENINGEN
1 "SURPRISE"
1 "STARTA NU BANDSPELAREN."
1 "STARTA NU BANDET"
1 "SOM EN EXTRA BHONUS F
1 "SOKORD";Q$:
1 "RIKTIGT TREVLIG SOMMAR"
1 "PO:";APO-
1 "OCH HINDRAR PROGRAMMET FR
1 "OCH DENNA GUBBE SKA MAN STYRA
1 "NU SLUTAR
1 "NAMN","PRODUCENT","TYP","ID":
1 "K\#"Y\*=\
1 "JOYSTICK. DET HAR VARIT KUL ATT"
1 "JAG HOPPAS DOCK ATT VI SES IGEN I EN ELLER ANNAN FORM."
1 "INMATNING","UTSKRIFT","RADERA","BRYT","SORTERA","FELTVAL","SPARA DATA","LADDA DATA","SKRIV","VALORD"
1 "HARVEN OCH
1 "EFTER DESSA UTFLYKTER I
1 "DETTA SPEL HETER HANOIS TORN.","","I BOTTEN P
1 "DET HETER ""HANOIS TORN"".","HA DET BRA!!!"
1 "DEN KALLAS ""ON BREAK GOTO"""
1 "CLOCKA: ";(
1 "BYTES 60952 OCH 60953 ENLIGT DEN","VANLIGA UPPDELNINGEN I TV
1 "7";SF'"VO: ";R$'"ME:";
1 "7";"PK:";
1 "3": GETKEY:
1 "1",R$="":
1 "1","A$"):
1 ","""STOP IN INPUT"" OXO."
1 "," FLYTTA","","
1 "","","RUTINEN STARTAS MED","RANDOMIZE USR 60899. "
1 "","","P.S. DEN FUNGERAR P
1 """LEJONET SKYDDAS AV SIN F
1 """ENGLAND
1 """"""""""""
1 """""""""""
1 """"""""""
1 " TORNET TOMT"," TORNET FULLT"," FR
1 " CLAS"
1 dina program."
1 The vocabulary is varied but
1 The usual helpful objects are
1 The third and final stage is to
1 The next stage of the solution
1 The legends tell of a man who
1 The legends also tell of many
1 TILL VETE GUDARNA ..."
1 THE STORY: In the times of the
1 TAL","< 256."
1 Scoring reflects real progress
1 SPELPLANEN KOMMER","DU ATT SE ETT TORN SOM BEST
1 SPELADE ";
1 SPECRUMVERSIONEN "
1 SOLUTION GUIDE: First become
1 Other useful commands are:
1 One poor man in the late 1880's
1 Once this task is accomplished
1 Objects found may not always
1 OM MAN LYCKAS TR
1 OCH AV I FARTEN, MEN HUR DETTA SKA G
1 Note that there is much more
1 Most have never returned. A few
1 Many explorers have set out to
1 Little is known of Kherex' life
1 LOAD "GIZE" (c) 1986 LEUF
1 It is easy to get quite lost,
1 Initially over 100 locations
1 If planned correctly, it will
1 INITIERING
1 Hints and clues are found in
1 HUR MINA ANDRAARBETEN UTVECKLAR SIG."
1 Give a thought about where to
1 GIZE as a text and graphics
1 GENERAL DESCRIPTION: "Gize" is
1 Examining items several times
1 EN MINDRE BRICKA"
1 Don't worry if the first bit of
1 Directions are the abbreviated
1 DEN LILLA
1 ARKADHALLARNA. DETTA
1 ALLT SOM R
1 A careful study of the clues in
1 60899 OCH
1 1985 LE / X-cellent Software"'
1 ... and whatever else you try!
1 ";V''"OMG
1 WEAR REMOVE EAT DRINK USE
1 WAIT REST EXAMINE SEARCH
1 TAKE (not "get"!) DROP
1 SAVE LOAD (a game position)
1 N S E W NE NW SE SW U D
1 L = LOOK = R = REDESCRIBE
1 I = INVENTORY = CARRIED
1 HELP QUIT SCORE TURNS
1 GO = ENTER OUT = EXIT
1 d
1 / / /
1 T
1